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I'm finally able to share some screenshots of the mission I had been working on during the development of Tom Clancy's The Division 2.
Together with James Walton (Level Designer), I was responsible for the Space Administration HQ Main Mission look, from the concept/idea on paper to the realization of it, successfully facing technical challenges and overcoming issues that come from complex environments,
A special thanks go to the fantastic and talented artists at Ubisoft Reflections that include the env team, asset team, tech art, tech LD, lighting, vfX, sound, animation, and so on.