I don't want to see any more wrong-baked normal maps on your 3D! So I made this tutorial for you to make the process of baking normal a no-brainer so that you can focus more on the design of assets :)
This is a Beginner tutorial, although I often see confusion within more experienced artists too. If you think you know how to bake edges and normal maps, you might not need this.
if you like it, feel free to send me an email on Artstation introducing yourself :) Looking forward to networking with you all <3
Fixed black squares in the first page