R&D - Space Administration HQ - Tom Clancy's The Division2

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I'm finally able to share some screenshots of the mission I had been working on during the development of Tom Clancy's The Division 2.
Together with James Walton (Level Designer), I was responsible for the Space Administration HQ Main Mission look, from the concept/idea on paper to the realization of it, successfully facing technical challenges and overcoming issues that come from complex environments,
A special thanks go to the fantastic and talented artists at Ubisoft Reflections that include the env team, asset team, tech art, tech LD, lighting, vfX, sound, animation, and so on.

Date
March 4, 2019