R&D - Space Administration HQ - Tom Clancy's The Division2

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I'm finally able to share some screenshots of the mission I had been working on during the development of Tom Clancy's The Division 2.
Together with James Walton (Level Designer), I was responsible for the Space Administration HQ Main Mission look, from the concept/idea on paper to the realisation of it, successfully facing technical challenges and overcoming issues that come from complex environments,
A special thanks go to the fantastic and talented artists at Ubisoft Reflections that includes env team, asset team, tech art, tech LD, lighting, vfX, sound, animation and so on.

Date
March 4, 2019